Basic idea is adding Reaper to HoP builds. Your Ensnaring Arrow + Combustion tech doesnt really work imo. #shorts #baldursgate3Ensnaring Strike is one of the ranger spells that can stop an enemy in its tracks, making it ensnared, while causing damage and debuffin. Cooldown: 0 seconds Base Speed: 1. Cause Ensnaring Arrow will tether to the last enemy it hits, after the projectile has finished all its chains, forks, and pierces. The enemy has less movement speed and takes. Arrow Dancing. I think it's a bit better than Storm Brand. Trigger skill gems now cost mana. Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. Ensnaring arrow will not only slow down monsters and bosses significantly but also increase the damage they take by 15-20%, kind of like a mini sniper's mark. Ensnaring Arrow. Central Park in Burnaby. 每次誘捕對普通或魔法敵人套用 -40% 更少移動速度. The Manaforged Arrows Support periodically triggers Frenzy and Ensnaring Arrow which. Posted by wishdropperCurrently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. My attempt at some flashy bow goodness for 3. Posted by cheapbunny on Sep 5, 2022, 7:40:53 AM. Ensnaring arrow is a powerful debuff. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Bow users PSA: Manaforged Arrows + Ensnaring Arrow + Frenzy + Power Charge on Critical Support. Life: 1. Level 20. ago. Most of these effects scale with the monster's maximum life. A rare quiver can also provide a lot of damage over time multiplier, which is very good for ignite when combined with the bonus from Widowhail. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. Still a work in progress - so I am open to ideas, suggestions and general comments. Explosive Arrow is a bow attack skill that fires an arrow which sticks to an enemy or wall and detonates after a duration, dealing fire area of effect damage. Once we finish the Merciless Labyrinth and reach around level 65, we have a total of 4 extra arrows from the passive tree and. Void Sphere is used to hold mobs not kill them. Ideal base would be Blunt. g. Enemies standing on the caustic ground. This gives you massive life gain on hit from stormrain. Requires Level 8. Hey guys, lightning arrow & storm rain deadeye build is here. Ensnaring arrow and pierce mechanic problem. You want accuracy rating (if missing from gloves - cheaper to get on gloves), additional arrow, life, phys to attacks and projectile speed. 1. Knockback, Chill, Hinder help a lot too. 造成 (140 to 175)% 基本伤害. Pathfinder - Very high evasion. 21. Unfortunately most builds that run bleed also run pierce because it helps with clear. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. I'll try this on my Ice Shot build. Fires an arrow that remains in the ground behind its final target,. V 1. Vaal Lightning Arrow Attack, AoE, Projectile, Lightning, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (62-78)% of base Effectiveness of Added Damage: (62-78)% Requires Level 12 Fires charged arrows, which repeatedly travel for a short time before changing direction. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. Each spore pod. Spoiled billionaire playboy Oliver Queen is missing and presumed dead when his yacht is lost at sea. This could be easily fixed by just having Ensnaring Arrow not being able Chain, Pierce or. 1% increased Fire Damage Place into an item socket of the right colour to gain this skill. All the items are just spitballing. Test 2: - 18 cost skill triggered immediately by 43 cost active skill + 14 cost triggered skill - no. Anomalous Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. Hard to beat that with a bleed build. 1. 10% more Skill Effect Duration. Fixed the Non-ailment chaos dot mods into Chaos dot mods (they simply changed some time ago). So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. This leaves options for Maloney and both GMP and Ensnaring Arrow can be used without Curse on Hit setup. Projectile. Weapon swapping for adrenaline can be annoying for sure, that's why we mentioned Deadeye in the guide for SC players. I think if you shoot two or more arrows the skills does not work properly. don't work well with it. Awakened Elemental Damage with Attacks Support - Is a major unconditional damage boost and at maximum level grants immunity to elemental reflect. The secondary arrow from Tornado Shot has had its effect changed. Reply replyEnsnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. ReplyPoacher's Mark Physical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0. That way you ignore the cooldown and scale damage with attack speed, so you can just use another copy of LA in your MA link. Ensnaring Strike (Ranged) is a Conjuration Level 1 found in Baldur’s Gate 3. ↖ Use the Mana Forged Arrow Support. Burning ArrowAttack, Projectile, Fire, Duration, BowLevel: (1-20)Cost: (5-8) ManaAttack Damage: (150-184)% of baseEffectiveness of Added Damage: (150-184)%Projectile Speed: 3260Fires a burning arrow that deals fire damage. 2M Shaper DPS / Insane clear. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. I was playing ensnaring arrow with mirage archer for a while. Large Cluster – 8 passives with Renewal, don’t worry about anything else. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Lightning Arrow is much worse in PoE 3. . A Large or larger creature has advantage on this saving throw. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. By using mines I can get around the slow cast time. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Increased Area of Effect. Life: 1. 50 secRequires Level 24Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. • 8 mo. If you have any pierce, Ensnaring Arrow will fail to hit a single target. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Have a 4 link free and wondering what 1 skill that deals most damage without passive skills etc. Ensnaring Arrow. EQ Bleed Glad had the same issue. I'm just getting started (only level 45) but it uses bleed to very strong effect. I'll try this on my Ice Shot build. 240% increased movement speed. A rare quiver can also provide a lot of damage over time multiplier, which is very good for ignite when combined with the bonus from Widowhail. 15. 00%Effectiveness of Added Damage: 55%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on. Burning Arrow. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. Last bumped on Apr 5, 2023, 5:15:52 AM. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. " That doesn't require a complex, realistic analysis to figure out how the spell works. Sniper's MarkSpell, Duration, Curse, MarkLevel: (1-20)Cost: (16-33) ManaCast Time: 0. It offers no DoT bonuses, except for high added Physical Damage against Bleeding enemies. Ensnared enemies always count as moving, and have. V 1. 50 sec. If you use Lightning Arrow before you start combat, then you can throw it out in a surprise round and get automatic crits (assuming you have the Assassin archetype), use your bonus action to prep another Lightning Arrow and shoot that one with your Extra Attack, you can completely decimate entire encounters with Volley, Lightning Arrows and. 00 secCan Store 1 Use(s)Cast Time: 0. Only way to utilized the new ensnaring arrow is having 0 global pierce and. Level: (1-20) Cost: (14-20) Mana. Lightning Arrow - you can use your Bow Attack as soon as you get 12 level. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 00 sec Critical Strike Chance: 6. Enemies you Curse are Hindered, with 15% reduced Movement Speed. With awakened chain linked in your primary damage skill (tornado shot), chain will always hit tornado and hydrosphere which gives you insane single target dps. The two bows had the following mods: The final recombinating step was extremely lucky. 12% increased Mana Reservation Efficiency of Skills44%. In either case its just persistent knockbacks; I'm going to try SB at some point between 1. Anomalous Intensify. Which Bow base is the best or does it matter too much?Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. And for some unkwon reason on the left of the enemies seems. Could look into exactly what he's doing. On the first bow I got minion life/damage and kept the +1 gems. Ensnaring Arrow: Anomalous Greater Multiple Projectiles: Anomalous Mirage Archer: Divergent. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. Ensnared enemies always count as moving, and have less. The totem placement speed is nice. Galvanic arrow is a skill best used against nearby enemies. 100% increased Evasion Rating from Equipped Body Armour. At least, this is what's been happening for me. Using a bow for Ensnaring Arrow single target, and Storm Brand hextouch for vulnerability. Bow, Support, Trigger. 75 sec Critical Strike Chance: 5. " gojirra • DM • 9 yr. Ensnared enemies always count as moving, and. Chaos Inoculation. The second manaforged setup is Lightning arrow + Overcharge + Inspiration. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. it'll follow the same rules as most everything else that triggers. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Moderate chill and shock The combo: Manageforge Arrow + Ensnaring Arrow (lvl1) + Frenzy(lvl1) will give you. Rare quiver vs Maloney's Mechanism with Ensnaring Arrow - thoughts? Rare quiver. But you can mitagate a lot here. If you need further proof, try it with multiple projectiles support. Introduction This is a CI Occultist build that uses the reworked Asenath's Chant helmet to achieve top tier map clear whilst still outputting a respectable single target DPS. Each spore pod blooms, firing thorn arrows, which travel for a short time. . !!!Snare need only 1 stack for DPS increase, but 3 stacks will slow enemies down to a crawl!!! Dash Dash + Second Wind Standard Dash setup CWDT Ensnaring arrow currently only applies the snare to the last target hit. 20% increased Area of Effect while wielding a Bow26%. scaled by elementalist AOE and AOE gems for qol. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. 5% increased Attack Speed Fires an additional Arrow 1% increased Damage Deals (100-119)% of Base Attack Damage Fires. 1; Reactions: 1 user Penance Vyemm Raider. In 3. Level: (1-20) Cost: (14-20) Mana. Highlights. The snare will break if they leave the area of effect. Ensnaring Strike is a Lvl 1 Spell from the Conjuration school. All of your bow attacks will now spawn Tornado/hydrosphere on hit. do you think there is any chance that the mirror/blink arrow summons would be juiced by the extreme mana cost scaling?MA is the best link for this skill as a secondary debuff. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. I think it's a bit better than Storm Brand. Auras from your Skills have 10% increased Effect on you62%. Skill functions and interactions. The Lightning Arrow Deadeye League Starter is a mapping beast capable of farming at high efficiency with a mid-range budget. 10% increased Movement Speed if you haven't taken Damage Recently. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. . The second manaforged setup is Lightning arrow + Overcharge + Inspiration. Ensnaring arrow doesn't. As written Ensnaring Strike is, "The next time you hit a creature with a weapon attack before this spell ends, [effect]. Why I want to know: I'm thinking about using the new manaforged arrows support (frenzy, ensnaring arrow, PCoC). Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Op was talking about the Bleed Bow Gladiator Archetype - ice. I was playing ensnaring arrow with mirage archer for a while. 00% Effectiveness of Added Damage: 260% AoE Radius: 15 Requires Level 12 Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages. Which Bow base is the best or does it matter too much?When we cast and Ensnaring Arrow, we run Second Wind Support and increase the helmet’s duration to support Gorgon’s Gaze’s Petrification Statue ability, making it last as long as possible and giving it a second charge. This is great for bosses that aren't very mobile. Mirage Archer Support - Creates a copy of you that also fires Ensnaring Arrows at the enemies. When bossing, summmon 2x Toxic Rain Ballistas and 1x Ensnaring Arrow Ballista. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. Both melee and ranged weapons are included under the category "weapons. Not only for bosses but on mapping too especially for tough rare monsters, just use it once and run with ur main skill, after few seconds repeat. An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. You can. Normal. Duration Mastery. 若敵人離開範圍效果誘捕將失效。. Ensnaring Arrow has 30% increased Debuff Effect (Weapon) The Crimson Storm - A budget option that should be much cheaper than a Crafted or Elder Rare alternative. It is no. Support gems are in order of what I think is important. Attack, Minion, Duration, Movement, Travel, Bow. Aspect of the Cat. Both using gorgon's gaze, void sphere, storm brand, ensnaring arrow ballistas. Temporal Chains. Special arrows in Baldur's Gate 3 provide additional magical effects on top of standard weapon damage, offering more firepower in battles. Raine_Live. Rain of Arrows Attack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24 Requires Level 12 Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. inskilledprogrammer • 3 yr. So a few buffs for bows in general, new toy in VLA, and excellent clear mechanically with a premier VC abuser. Ensnaring strike is cast as a bonus action. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. Puncture Attack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)% Requires Level 4 Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. This support gem will automatically fire two arrows - Frenzy arrow and one Ensnaring arrow - when the linked skill spends 300 mana. Medium Cluster – 4 passives with Pure Agony, again nothing else matters. 每次誘捕對稀有敵人套用. This setup gives me Frenzy charge sustain, ensnaring debuff on targets, and culling strike resulting in lots of damage. Precision. The key is to get to cap block, spell block, spell dodge and then have as much evasion as possible. Hatley Park National Historic Site is located in Colwood, British Columbia, in Greater Victoria. In either case its just persistent knockbacks; I'm going to try SB at some point between 1. Ensnaring Arrow cant ignite with your EO setup since you dont really deal fire damage. Greeting, Exiles! Today’s build is the most played one in the POE 3. Ensnaring Arrow Toxic Rain Ballista Totem Greater Multiple Projectiles Using Ensnaring Arrow and Toxic Rain with Ballista Totem will give you 2 active totem skills for each skill. Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies. Chance to Flee. Ensnaring arrow is just broken for bleeds and without it, bleed builds do zero damage. 10% more Skill Effect Duration. 22. Weapon Configuration. 53k-ish eHP with armor, evasion, capped suppression and a big ES layer. Last edited by wishdropper on May 26, 2022, 6:45:30 AM. Youre right, its a dps loss. 1. Requires Level 16. 222 per. This gem is invaluable for unleashing a flurry of attacks on strong. 2012. The focus is mostly on Void Sphere, Gorgon's helmet, and area/duration/cdr/curse to support them. Just so you know though too, there's a number of rare mobs that will still stonewall you. This is a major source of damage for bleed builds that don't use Crimson Dance. Sure you could do this anywhere, or you could have the regen you already have cover the degen of triple rage while the attack speed going past the cooldown breakpoints cuts your life costs in half because you trigger less often. We don't have the gem info yet so this could end. Ensnaring Arrow is automated with Mirage Archer Support for a more comfortable playstyle. The Lightning Arrow Deadeye is a great mid-budget ranged bow build that stacks Life Regeneration to achieve high uptime on Berserk. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (28-35)% of base Effectiveness of Added Damage: (28-35)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. You only need to channel one snipe and once the bleed is on, you just spam ensnaring arrow to keep up the rupture stacks. Cooldown Time: 3. 50 sec Requires Level 4 Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. Since so many spell builds use bows, this seems like it would be easy to fit. Culling Strike Support makes supported skills kill enemies with 10% or lower life immediately on hit. Rupture is a debuff that is applied on any crit, hence why I have mirage archer on ensnaring. do you think there is any chance that the mirror/blink arrow summons would be juiced by the extreme mana cost scaling? MA is the best link for this skill as a secondary debuff. Multiple Totems. Split arrow with pierce clears better. And then there is the Temporal Rift, which allows you to warp back where you came from. If I understand correctly, this is useless for a bleed build, because such builds don't. Additional projectiles will reduce the time between each. For Arrow Quiver, we are running a Rearguard, which provides us with all. Burning arrow provides large amount of flat damage, ignite does not care so much about critical strike chance and both ignite & snipe makes attack speed less relevant in dealing damage. One way is by using it manually on a bow, or alternatively using Maloney's Mechanism or Replica Maloney's Mechanism to trigger the Ensnaring Arrow. Ensnaring Strike: Summon thorny vines that possibly Ensnare your target for 10 turns. 1x Orb of Alteration. Puncture works. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Level: (1-20) Cost: (14-20) Mana. 2: Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. Ensnaring Arrow Blade Blast Temporal Chains Sniper's Mark Poacher's Mark Plague Bearer Alchemist's Mark Spectral Shield Throw Blade Flurry Explosive Arrow Cyclone Tornado Shot Ice Trap Wild Strike Blast Rain Bladefall Cremation Flamethrower Trap Seismic Trap Scourge Arrow Lancing Steel Pestilent Strike Artillery BallistaThe secondary arrow from Tornado Shot has had its effect changed. Enemies standing on the caustic ground. Lightning Arrow - a good spell for bards who use ranged weapons to have. Burning arrow, elemental damage with attacks, ele focus, increased crit damage, manaforged and life tap. 1. Ensnaring arrow seems like it was designed to help with stationary enemies, or if you didn’t want to run from something to get the extra bleed. 21 - where we will be getting a ton of buffs. Burning Arrow. Raine_Live. This gem is an example of 'damned if you do, damned if you don't' when it comes to bleed reliant bow builds. Are there any fun builds with Ensnaring arrow? It gives 175% of base damage Enemy counts as moving when ensnared So if we make a stun build with bleed the target will be slowed/stunned and still take full bleed damage and the base damage is close to burning arrow in damage bonus. Level: (1-20) Cost: (14-20) Mana. It takes quite some time to. Ensnaring arrow with any pierce or chain is useless. Fires an arrow that converts 60% of physical damage to cold. manaforged arrow sure seems interesting I have it linked to frenzy and ensnaring arrow in the final PoB. If you have any pierce, Ensnaring Arrow will fail to hit a single target. [UTILITY] Ensnaring Arrow setup socketed in Replica Maloney's Mechanism: Ensnaring Arrow - Ensnaring Arrow applies a stackable debuff that reduces Movement Speed, you can apply up to three of these on a single enemy. magical effect. The Manaforged Arrows Support periodically triggers Frenzy and Ensnaring Arrow which are linked to Power Charge On Critical Support granting you Frenzy Charges, Power Charges, and additional. "Ensnaring Arrow is a new bow utility skill that fires a single arrow. Galvanic Arrow Lightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Soul Gain Prevention: 0 sec Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260 Releases arrows along with a burst of lightning which damages all enemies in a cone. Temporal Chains. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. Test 3: - barrage triggered - no (gem can't be supported by manaforged arrows) Test 4: - frenzy triggered by elemental hit while holding a wand - no. Many cool Manaforged Arrow build guides out there, hope it doesn't get nerfed next league! Inspired by @Path. 60% critical strike chance and. You can only have one Mark at a. Enduring Cry - Increased Duration - Vaal Molten Shell - Second Wind . Detonating Arrow has a higher chance based on your uncapped Cold Resistance. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. It seems like the general consensus for Manaforged Arrows is to either use it to proc some supporting skills (Frenzy/Ensnaring Arrow) or using it for an automatic secondary clear/dps skill. And we also hope to get the maximum cold defense, the highest line is 90%. A fast arrow at the legs of the hunter's opponent. After the arrow hits, smaller bolts snake out from the target toward nearby creatures. The effect will carry over to your Ballista when you switch Main Skill back to that. 22. The totem placement speed is nice. Skill functions and interactions. Fires an arrow that embeds itself in a target then explodes after 0. But that's generally not how GGG fix skills. This is a major source of damage for bleed builds that don't use Crimson Dance. Best 6-link manaforged arrows setup for damage will include mirage archer. I use ensnaring, and its not great due to missing Resolute Technique. Duration Mastery. 12% increased Mana Reservation Efficiency of Skills. Frenzy does its thing once per attack, and Ensnaring Arrow does its thing once per projectile. mirror arrow manaforged arrows Manaforged arrows seems to have kinda yoked numbers of damage effectiveness. I use ensnaring, and its not great due to missing Resolute Technique. The automatic targeting and huge AoE feels nice to play. 00% Effectiveness of Added Damage: 75% Requires Level 34 Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger. 5. 2. Manaforged Arrows Support. If you want a fast build that fires countless projectiles which Chain through every enemy this is the build for you! If you are searching for an endgame variation of Lightning Arrow rather than a Leaguestarter, you can. g. Curse Mastery. Very decent defenses via scaling debuffs from Toxic Rain and Ensnaring arrow, which are triggered on every mine throw via Manaforged Arrows. The enemy has less movement spe. Huge chill and shock effect. When it hits and doesn't pass through an enemy, a rope shoots into the ground, pinning that monster to that point. If you want a fast build that fires countless projectiles which Chain through every enemy this is the build for you!. Ensnaring Arrow Utility Ensnaring Arrow + GMP + Bonechill + Mirage Archer Ensnaring Arrow to slow + apply inc damage taken, bonechill for further DPS,. fandom. Channelling the skill gains stages up to 6. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. It's properly just better using ensnaring ballistics with puncture as your main skill. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. Right click to remove from a socket. "Ensnaring Arrow is a new bow utility. You will need to buy this Gem from Lilly in your Hideout or from other Players. I've been using focused ballista as one support. 12% increased Mana Reservation Efficiency of Skills42%. Probably not worth running. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. I assume most bow builds use Sniper's Mark, which doesn't work with Ensnaring Arrow (for single target) and is a better source of enemies dmg taken (70% with Focal Point vs 20%). For me this was Level 3 at Level 90. And we also run Dash to increase our. With each Galvanic Arrow fired, lightning will burst from your bow. 5% increased Attack Speed Fires an additional Arrow 1% increased Damage Deals (100-119)% of Base Attack Damage Fires. Heatshiver will be mandatory later though. -Added Ensnaring Arrow as source of DPS since other spells are now automated (only need 1 stack on enemy for extra damage)-Spell Suppression will be 101% - always on (Hyrri's Ire gives 30% spell suppression according to early patch notes + 71% from base)-Take Ghost Shroud for extra eHP recovery (ES source from Voidfletcher +. Just level Precision until you get 100% hit chance. Increase bonus of stacking strength from 1% per 10 str to 3% per 10 str. When the arrow lands, you are teleported to it and a clone is summoned at your old location. Blast Rain - the only Skill on the list that doesn't benefits from Vengeant Cascade.